<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="hl388wsy:-1ao5z80e6g5qe" version="2">
	<created_date>Sep 2, 2013</created_date>
	<modified_date>Sep 11, 2013 7:40 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Janae Bagne</name>
		<age>28</age>
		<birthday>September 2</birthday>
		<eyes>Violet</eyes>
		<hair>Blond, Curly, Short</hair>
		<skin>Tan</skin>
		<handedness>Ambidextrous</handedness>
		<height>5' 9"</height>
		<weight>135 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>700</total_points>
	<ST>11</ST>
	<DX>13</DX>
	<IQ>16</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ambidexterity</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B39</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>120</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (Life)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Additional Levels, Not Standalone</name>
					<cost type="points">-1</cost>
					<affects>base_only</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>300</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Magic Talent</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>10</points_per_level>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<skill_bonus>
					<name compare="is">Thaumatology</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Magic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Ritual Magic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Magic!</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Master of Floating Eye Familiar</name>
				<reference>DF5:20</reference>
				<advantage version="2">
					<name>Ally (Floating Eye Familiar)</name>
					<type>Social</type>
					<modifier version="1">
						<name>Point total</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>25% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>50% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>75% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>100% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>150% of your starting points</notes>
					</modifier>
					<modifier version="1">
						<name>Appears constantly</name>
						<cost type="multiplier">4</cost>
						<reference>B36</reference>
						<notes>No roll required</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 6-10</name>
						<cost type="multiplier">6</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 11-20</name>
						<cost type="multiplier">8</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 21-50</name>
						<cost type="multiplier">10</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 51-100</name>
						<cost type="multiplier">12</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 101-1000</name>
						<cost type="multiplier">18</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 1001-10000</name>
						<cost type="multiplier">24</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 10001-100000</name>
						<cost type="multiplier">30</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 100001-1000000</name>
						<cost type="multiplier">36</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>IQ 0 or Slave Mentality</notes>
					</modifier>
					<modifier version="1">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1">
						<name>Summonable</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1">
						<name>Sympathy</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B36</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Energy Reserve (Magic)</name>
					<type>Physical, Exotic</type>
					<levels>6</levels>
					<points_per_level>3</points_per_level>
					<modifier version="1" enabled="no">
						<name>Abilities Only</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P119</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One Power</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P117</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Slow Recharge</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P117</reference>
						<notes>1/hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Slow Recharge</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>P117</reference>
						<notes>1/day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Recharge</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>P117</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Recharge</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>P117</reference>
						<notes>1/s bleed</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stunts Only</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P117</reference>
					</modifier>
					<modifier version="1">
						<name>Drains Familiar</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>DF5:20</reference>
					</modifier>
					<reference>P119</reference>
					<notes>The level of this should be half your familiar's FP, rounded down</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Special Abilities</name>
					<modifier version="1">
						<name>Granted by Familiar</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>DF5:20</reference>
					</modifier>
					<advantage version="2">
						<name>Dark Vision</name>
						<type>Physical, Exotic</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Can see colors in the dark</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hypersensory</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P46</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Special Rapport (Familiar)</name>
					<type>Mental, Supernatural</type>
					<base_points>5</base_points>
					<modifier version="1" enabled="no">
						<name>One Way</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transferable</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Own Race</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transferable</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Living Being</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transferable</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Digital Minds</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transferable</name>
						<cost type="percentage">250</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Any Sapient mind</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Must be Willing or Helpless</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P78</reference>
					</modifier>
					<reference>B88</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>@Very Common: Metabolic Hazards, etc.@</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Magic Fitting in the Life College</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Speak With Dead: Mind Probe</name>
				<type>Mental, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Cybernetic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B69</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B69</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B69</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cybernetic Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Racial</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B70</reference>
					<notes>@Race@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telecommunication</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B70</reference>
				</modifier>
				<modifier version="1">
					<name>Invasive</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
					<reference>P62</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Memory Bank</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P62</reference>
					<notes>IQ snapshots</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Memory Bank</name>
					<cost type="percentage">150</cost>
					<affects>total</affects>
					<reference>P62</reference>
					<notes>Unlimited snapshots</notes>
				</modifier>
				<modifier version="1">
					<name>Cosmic (Works on Dead Bodies)</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Only Works on Dead Bodies</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Age Matters</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<notes>Use modifers for Time-Spanning, based on how long dead</notes>
				</modifier>
				<modifier version="1">
					<name>Sense-Based (Hearing: You must ask questions aloud)</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Must Hear Subject</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<notes>The corpse is given the ability to speak for the duration</notes>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B69</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Absent-Mindedness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bad Sight (Nearsighted)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<notes>Glasses</notes>
				</modifier>
				<reference>B123</reference>
				<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Paranoia</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sadism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Truthfulness</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>6</cr>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">fast talk</name>
					<specialization compare="is anything"></specialization>
					<amount>-5</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Natural Zombie</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Alternate Form (Mummy Form)</name>
						<type>Physical, Exotic</type>
						<levels>60</levels>
						<base_points>15</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Active Change</name>
							<cost type="percentage">20</cost>
							<affects>base_only</affects>
							<reference>P75</reference>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Partial Change</name>
							<cost type="percentage">20</cost>
							<affects>base_only</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1">
							<name>Unconscious Only</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
							<reference>B115</reference>
						</modifier>
						<modifier version="1">
							<name>Requires Mummification From Zombie State</name>
							<cost type="percentage">-30</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Switching Off Requires Restoration of Life</name>
							<cost type="percentage">-15</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Once On, Stays On</name>
							<cost type="percentage">50</cost>
							<affects>base_only</affects>
							<reference>P75</reference>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Form (Zombie Form)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>15</base_points>
						<modifier version="1">
							<name>Active Change</name>
							<cost type="percentage">20</cost>
							<affects>base_only</affects>
							<reference>P75</reference>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Uncontrollable Trigger ("Death")</name>
							<cost type="percentage">-15</cost>
							<affects>base_only</affects>
							<reference>P106</reference>
							<notes>Failed death roll, death by massive damage, etc.</notes>
						</modifier>
						<modifier version="1">
							<name>Partial Change</name>
							<cost type="percentage">20</cost>
							<affects>base_only</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1">
							<name>Unconscious Only</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
							<reference>B115</reference>
						</modifier>
						<modifier version="1">
							<name>Switching Off Requires Restoration of Life</name>
							<cost type="percentage">-15</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Once On, Stays On</name>
							<cost type="percentage">50</cost>
							<affects>base_only</affects>
							<reference>P75</reference>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Independent Body Parts)</name>
						<type>Physical, Exotic</type>
						<base_points>35</base_points>
						<modifier version="1">
							<name>Detachable Head</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
							<reference>P52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Instant Reattachment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Reattachment</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P52</reference>
						</modifier>
						<modifier version="1">
							<name>Reattachment Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P52</reference>
						</modifier>
						<modifier version="1">
							<name>Reattachement Requires Surgery Roll</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Severed Body Parts Automatically Zombify</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<notes>Failure at the Surgery roll by 1 or 2 results in the Numb Disadvantage, but the limb is reattached and usable; Can be attempted again by removing the limb and starting over</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<notes>Make death rolls as normal; failed death rolls or reaching -5xHP results in zombification</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Odious Racial Habit</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>Considers sentient undead regular people</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>On the Edge</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>15</cr>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Permanently becomes a zombie upon reaching aging threshold</name>
						<type>Physical</type>
						<notes>Can still be mummified</notes>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait: Low Pain Threshold</name>
						<type></type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Perks</name>
					<advantage version="2">
						<name>Brotherhood (Zombies and Skeletons)</name>
						<type>Mental/Physical</type>
						<base_points>1</base_points>
						<reference>PU2:17</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Living Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>2</points_per_level>
						<reference>B16</reference>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Robed</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>Sup30</reference>
				<notes>Your robe doesn't snag, tangle, or provide your opponents with something to grab.</notes>
				<categories>
					<category>Cinematic</category>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Habit</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Making small talk with every corpse you find</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<technique version="2" limit="0">
				<name>Dual-Weapon Attack</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>B230, MA83</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Beam</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shortsword</name>
				<difficulty>DX/A</difficulty>
				<points>12</points>
				<reference>B209</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Alchemy</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Natural Science</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life/Thaumatology</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Thaumatology</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<specialization>Thaumatology</specialization>
				<difficulty>IQ/W</difficulty>
				<points>12</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Mortician</name>
			<skill version="2">
				<name>Biology</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>B180</reference>
				<categories>
					<category>Natural Science</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physician</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-11</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physiology</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Diagnosis</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Professional Skill</name>
				<specialization>Embalming</specialization>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Surgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>16</points>
				<reference>B223</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">first aid</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">physician</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-12</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physiology</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Corrective Spectacles</description>
			<legality_class>4</legality_class>
			<value>150</value>
			<weight>0.5 lb</weight>
			<reference>DF1:26</reference>
			<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
			<categories>
				<category>Optics</category>
			</categories>
			<dr_bonus>
				<location>eyes</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Heavy Cloak of Protection + 3</description>
			<tech_level>1</tech_level>
			<legality_class>-</legality_class>
			<value>24050</value>
			<weight>5 lb</weight>
			<reference>B287</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>8</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-6</bulk>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</ranged_weapon>
			<notes>Gives +3 to all resistance rolls</notes>
			<categories>
				<category>Clothing</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<dr_bonus>
				<location>full_body</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Shortsword</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>400</value>
			<weight>2 lb</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>8</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Wand of Lightning</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>8600</value>
			<weight>1 lb</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>20 charges</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="PDFCreator" units="in">
		<orientation>Portrait</orientation>
		<width>8.267716407775879</width>
		<height>11.692913055419922</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
